<rss version="2.0"><channel><title>RSS feed for InstantSpot site EdomGroup Blog</title><link>http://edomgroup.instantspot.com</link><description>ColdFusion, Java, Computer Science, and the musings of inspired developers...</description><language>en-us</language><copyright>This work is Copyright &#xA9; 2008 by EdomGroup Blog</copyright><generator>RSSVille ColdFusion FeedMaker, version 1.0</generator><pubDate>Thu, 21 Aug 2008 14:45:28 GMT</pubDate><item><title>An Unbiased Description Of Interfaces</title><link>http://edomgroup.instantspot.com/blog/2006/07/25/An-Unbiased-Description-Of-Interfaces</link><description>For a long time I&amp;#39;ve been reading everyone wanting interfaces or not
wanting interfaces in ColdFusion; make it more like Java or make it
more abstract. No one has yet described what an interface means to them
(since most think of or only know of Java interfaces). So, for anyone
reading and for people just coming to ColdFusion or programming in
general I supply this short list of what an interface is. No opinion,
just the description of an interface/protocol as used in the Object
Oriented Programming paradigm. 
&lt;p&gt;
&lt;strong&gt;An interface is:&lt;/strong&gt;  
&lt;/p&gt;
&lt;ol&gt;
	&lt;li&gt;      &lt;em&gt;      the list of operations understood by the object      &lt;/em&gt;    &lt;/li&gt;
	&lt;li&gt;      &lt;em&gt;      the arguments these operations can be supplied with      &lt;/em&gt;    &lt;/li&gt;
	&lt;li&gt;      &lt;em&gt;      the types of results the operations return      &lt;/em&gt;      
	&lt;p&gt;
	What #1 - #3 mean is that you as a developer can be       handed an      object that you have no idea &lt;em&gt;how&lt;/em&gt; it works but       because it adheres to an interface you know       &lt;em&gt;what&lt;/em&gt;
	it does. This also means that you can write an interface for something
	you need -say image resizing- and use that interface throughout your
	program. Then give your interface to some other programmer to develop
	and as long as they adhere to that interface it will work in your code.
	&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;      &lt;em&gt;      the invariants preserved despite modification to the      object      &lt;/em&gt;      
	&lt;p&gt;
	An invariant is a condition that does not change. The simplest example
	I can think of is where you have an object with two fields (variables):
	&lt;em&gt;VariableA&lt;/em&gt;      and &lt;em&gt;VariableB&lt;/em&gt; then in a method that receives      an argument and sets the value of &lt;em&gt;VariableA&lt;/em&gt; the      value of &lt;em&gt;VariableB&lt;/em&gt;
	should not be changed after the method returns. This is important
	because if you call a method you have to have a clear understanding not
	only of what was modified but what wasn&amp;#39;t. 
	&lt;/p&gt;
	&lt;/li&gt;
	&lt;li&gt;      &lt;em&gt;      any exceptional situations the client using the       interface must handle      &lt;/em&gt;      
	&lt;p&gt;
	Error handling is important especially when code is being written by
	more than one person. Supplying the exceptional situations of a method
	is a good way to ensure that everyone is on the same page. 
	&lt;/p&gt;
	&lt;/li&gt;
&lt;/ol&gt;
</description><pubDate>Tue, 25 Jul 2006 13:43:22 GMT</pubDate><guid>http://edomgroup.instantspot.com/blog/2006/07/25/An-Unbiased-Description-Of-Interfaces</guid><category>Programming</category></item><item><title>Java performance analysis - a real life example</title><link>http://edomgroup.instantspot.com/blog/2006/06/01/Java-performance-analysis--a-real-life-example</link><description>For my thesis I&amp;#39;m writing a Java program that parses two text files
(representing satellite images) and performs some analysis on them. The
two files are 128 MB and each was taking ~33 seconds to parse. The
analysis takes only a fraction of that time, then the results are
written back to an output file. 
&lt;p&gt;
Thinking this was very slow, since the files should be pretty much
sequential access off the disk and the read-ahead-buffer would have
cached the next block, I decided to dig a little. I rewrote the parsing
algorithm in C since it&amp;#39;s easier to manage the low-level IO. I used the
file stream functions (fopen,fread,fclose) provided by stdio. When I ran the program it took ~10 seconds.    
&lt;/p&gt;
&lt;p&gt;
This was insane. Java does have more overhead due to its garbage
collection, HotSpot optimizer, and object memory management but it
should not be a magnitude of 3x slower. After a few minutes looking at
the Java implementation I realized I had forgotten to instantiate a BufferedReader. I immediately jumped to the documentation and there it was, each call to the read method of the FileReader blocks until data is available. If no BufferedReader
is supplied this means a context switch for each call. No wonder Java
was taking so long. Adding the buffering I reran the algorithm and wow,
13 seconds. Not to bad for a &amp;ldquo;boated&amp;rdquo; language. 
&lt;/p&gt;
&lt;p&gt;
Figuring I had more places in my program which could be optimized I
began looking. The first place I went was to one of the main methods,
the one which did the analysis on each image. The logic was pretty
simple, find the next pattern in the given image, see if it exists in a
lookup table, if so update its statistics or create a new key and add
it as a new entry. The data structure I was using for the lookup table
was a simple HashMap
object. When writing that section of the program I was still relatively
new to the Java language and just went with what I&amp;#39;d used in other
languages, an associative array. 
&lt;/p&gt;
&lt;p&gt;
I did a little analysis with some System.out.println
statements and found that on average there was a 14,000 : 15 ratio
between reads and writes on the lookup table. Knowing this ratio was
pretty stable (I wasn&amp;#39;t going to get anywhere near 50% writes) I
decided a better data structure would be something with read time of
O(n) or less, instead of O(h(k)) where h(k) was the hash function on
the key. This meant an array would be best, but I didn&amp;#39;t want the
hassle of managing the size of the array as new patterns where found.
Java had to have something for this. After a little searching I found java.util.concurrent.CopyOnWriteArrayList. This was exactly what I needed. After a little tweaking the new code ran in 1/3 the time.    
&lt;/p&gt;
&lt;p&gt;
After this I wrote some small timed programs to examine the running time of the HashMap data structure and the CopyOnWriteArrayList. What I found was as the mutations  approached 25% the CopyOnWriteArrayList&amp;#39;s
performance slowed at an exponential rate. Finally, I couldn&amp;#39;t evaluate
the performance because the tests were taking too long. On the other
hand, the HashMap data structure had a fairly constant performance time irrelevant on the read/write ratio. 
&lt;/p&gt;
</description><pubDate>Fri, 02 Jun 2006 03:43:25 GMT</pubDate><guid>http://edomgroup.instantspot.com/blog/2006/06/01/Java-performance-analysis--a-real-life-example</guid><category>Java</category></item></channel></rss>